I’ve sold out my principles. I’ve said repeatedly that I hate doing deck techs, but here I am doing a deck tech. Sort of. Not quite. I’m going to do what I’ll be calling a Deck Deep Dive. This is just a fancy name for a deck tech, but I will make two promises regarding these. Firstly, these articles will be extremely comprehensive. They will include the vast majority of cards that didn’t make the eventual cut, as well as plenty of reasoning on every card and every card count. This is what I want the new standard of ‘deck tech’ to be, but for now I will be differentiating my deck techs from others. Secondly, you will come out of these articles knowing how to beat these decks. Illustrating the weaknesses of decks extensively is not something people ever do when it comes to deck techs. Hell, even I haven’t done it in the deck articles I’ve written. I think that exploring a deck’s weaknesses is the best thing you can do when it comes to a deck.
Anyway, the series I’ve chosen to talk about is one I feel people can learn a lot from. It is a somewhat undersupported series in a world of free +1 combos, explosive finishers, and stalwart advance summons. Deckbuilding for this series is extremely difficult, with a huge variety of weapons and magic to pick from, and an absolute requirement of precision, situational awareness, and good decision making. It’s a series I’ve spent a huge amount of time with, getting to know every last mechanic and stretching the series to its limits. So, without further ado, I present to you your blade-wielding, shadow-busting protagonist, whose friends are his true power. Continue reading